Clips
Six short films from inside the tower. Two are trailers, a full minute with sound and a silent 30-second cut. The other four, sound on, are short comedies about life in a tower, and most of them will happen in yours sooner or later. The five with sound have captions you can turn on in the player.
B1
Hundred Stories trailer
Just over a minute: one light, a tower, the trouble that comes with it, and a city that looks up.
B2
Pick a clip
Two trailers, and four things that happen in every tower. They are a lot funnier when they happen to somebody else.
1:02
Hundred Stories trailer
Just over a minute: one light, a tower, the trouble that comes with it, and a city that looks up.
0:30
The 30-second cut
Thirty seconds, silent on purpose. An empty lot becomes a tower, the tower fills with people, and every floor gets a story of its own. A whole tower's life, drawn in half a minute.
0:20
The elevator is out
The elevator is out of order, so one person takes the stairs. Four flights, a stumble on the second, and a burst through the door on floor 5, out of breath, just in time to hear the ding and watch someone else step out of the elevator.
In the game, people take the stairs for a single floor and wait for a car for anything higher, and every minute they wait adds stress. One more car in the shaft is usually the cure.
0:15
The backlog
A tenant sets one bag outside the door. Then another. A week goes by and the pile is taller than the neighbors, who lean away from it as they hurry past. It sways, it tips, and a collection worker with a cart makes the catch of the season, then sweeps up and takes a bow.
In the game, the rooms people use make waste every morning. The recycling center's collection workers ride the elevators to pick it up. Let it pile up two mornings in a row and the room counts as dirty, and dirty rooms drag down their rating.
0:15
The wait
A full lobby, one car, and every eye on the floor indicator. Then the ding. The doors open, and one person strolls out in no hurry at all. A double take, a whole crowd's shoulders drop, and the doors close again.
In the game, every minute spent waiting for a car adds stress, and you can see it over each person's head. When the lobby crowd wears red marks, add a car, add a shaft, or run an express car to the busiest floors.
0:15
The VIP
A black car pulls up, a red carpet rolls out, and the VIP rides straight to floor 12 to open the door on a suite nobody cleaned. The cameras flash, the elevator is quick, and the checklist looks great right up to its last line. Then the sunglasses slide down, and the carpet rolls back up a lot faster than it came out.
In the game, a VIP may book a visit on the first day of a quarter once you have three stars and a clean, empty suite. Every VIP rates three things: the longest elevator wait, the suite at check-in and whether there was a fire or bomb during the stay. The worst of the three is the rating, and a fair rating or better is what the fourth star needs.